Loos, E. F. , & Zonneveld, A. (2016). Silver gaming: Serious fun for seniors? In J. Zhou & G. Salvendy (Eds.), Human Aspects of IT for the Aged Population (pp. 330-341). Switzerland: Springer International Publishing.

Abstract: This exploratory qualitative study provides insight into the role that exergames play for seniors. 15 participants (aged 53–78) engaged in playing Your Shape Fitness Evolved 2 on the Xbox 360 Kinect, after which we conducted a semi-structured interview with each participant. We found that in all cases, the innate psychological needs of autonomy and competence (Self Determination Theory) were met. Playing the exergame served not only as a therapeutic instrument with a capability to exert a positive effect on physical and social wellbeing, it also brought entertainment, providing excitement and fun.
Keywords: Exergames; Digital games; Older adults; Seniors; Meaningful play; Self-determination theory; Autonomy and competence

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